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"Scripted activation", genericity

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"Scripted activation", genericity
Here's a montage from the PC version of Butterfly to show the environment evolution during the player experience. Before adding further game features, I needed to generalize my activation processor. In the Butterfly game, you can interact locally on a group of game elements through flowering. I call this mechanism "group cure". There's also a global effect on the weather. Finally, the weather also influences the "group cure", unlocking some interactions along the global progression. So, the activation (weather/cure) now runs for almost everything, including the buds.

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